In 1990, Opera House developed a version for the mouse-less Game Boy. Most computers also have the option to play with the keyboard instead, which is a notably slower but more precise experience. The ghost is essentially your mouse cursor, and screens can be completed (or lost) quickly with mouse controls. The ghost is controlled by the mouse, using the mouse buttons to change the direction the ghost is facing and the keyboard to blow. On computers, Bubble Ghost can be a fairly brisk adventure. There are also a few alternate route through the mansion if the player can navigate to a more difficult exit in specific rooms. It’s a fun and breezy puzzle game where figuring out the solution to a puzzle does not necessarily mean you can execute it, giving the possibility for improving your time and score on repeated playthroughs. The ghost’s only means of affecting the world is by blowing (think the chill down your spine), which can be used to interact with both the bubble and various switches and objects in the mansion. The ethereal ghost controlled by the player is both immortal and able to pass through walls and objects whereas the bubble is easily dispatched by the slightest contact with anything. The objective of the game is to push around a fragile bubble through a haunted mansion, screen-by-screen, avoiding pop scares like candles and spikes. First published by the French company ERE Informatique and then later acquired and re-published as Bubble + by the larger Infogrames, Bubble Ghost was ported to half a dozen computer platforms in the late 1980s. "A cleaner apparition of a ghastly computer game"Ĭhristophe Andréani’s Bubble Ghost on the Atari ST was a modest success for its platform in 1987.
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